Cybertech: Droid (Sith Warrior, Jedi Consular, Imperial Agent, Smuggler all have +10 Efficiency bonuses).Artifice: Sith Inquisitor (Efficiency only Jedi Knight has a smaller Efficiency bonus). Underworld Trading: Sith Inquisitor, Imperial Agent, Droid.Slicing: Sith Inquisitor, Jedi Knight, Imperial Agent.Bioanalysis: Sith Warrior, Smuggler, Bounty Hunter.I would have my character with Scavenging transfer the materials to my other character with Cybertech.)įor each Crew Skill, the best classes are (I consider Critical chance as always better than Efficiency): The aforementioned approach worked out all right for me, but, with Strongholds and guilds and the ease of transferring items from character to character, if I started all again, I would have chosen my Crew Skills slightly differently, instead trying to assign the Crew Skills to the classes that would use them best and transferring materials as the other crafting skills would require. for a character with a Cybertech crafting skill, I would take Scavenging and Underworld Trading.) When I started playing SW-TOR, I followed the thought of wanting my alts to cover all of the crew skills, but limiting my choices to gathering skills that would support my crafting skill on a per-character basis.
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